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| Quality Video | PRINT | | Tixeo Chooses Google's VP8 for HD Web Conferencing |
Montpellier (FR), July 2010 – In February this year, Google acquired On2 Technologies and its famous VP8 codec. The search-engine giant has recently released the source, providing a free alternative to H.264. Many industry leaders such as Mozilla, Logitech, and Nvidia, have since announced they will soon support the codec, making it the future standard of Internet video.
Tixeo has also decided to implement VP8 in the latest version of its solution WorkSpace3D, becoming the first video / web conferencing provider to integrate the codec. This choice leads to higher performances than H.264 in terms of video quality and bandwidth usage for video conferencing.
Video quality is key for both efficiency and feeling of physical presence in a multi-party video conference. In most cases, achieving this goal is expensive and not only requires high-performance hardware but also professional broadband Internet access.
That's why Tixeo decided to integrate VP8 into its solutions only a few days after Google's release through the open source project, WebM. Combining VP8 capabilities to Tixeo's latest improvements in the use of multi-core processors and QoS, WorkSpace3D brings HD video conferencing to the desktop using a standard ADSL connection.
After several years of R&D done by On2 Technologies, the VP8 codec is the state of the art in the field of video compression, having a high compression ratio that demands very low CPU usage. The use of VP8 in Tixeo's solutions with profiles optimized for real time clearly shows the superiority of VP8 on H.264.
HD video streams in WorkSpace3D require less than 1mbps and allow multi-point video conferencing using a regular desktop and an 8mbps ADSL connection. Tixeo's users can already enjoy the latest WorkSpace3D v3.3 release, which integrates VP8. Thanks to a flexible software architecture and agile development, Tixeo has rapidly achieved this integration, giving its customers a greater communication experience.
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| | | | | | | | | | Premium Content |  | Second Life as an eLearning Platform | | 3D simulations and serious games are attaining ever-increasing significance for the learning world. A special case of its own is the virtual world Second Life. The CHECK.point eLearning Whitepaper "Second Life as an eLearning Platform" seeks to contribute to the discussion about Second Life’s suitability as a technological platform for education and training. The study answers questions like "For which application scenarios is Second Life suitable?" and "Which topics can be implemented successfully in Second Life?"
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