Between Learning and Behaviour Change IDTX Session Asks are You Training Passive Recipients or Causal Agents?
Virtual Reality in Higher Education Go-ahead Given for the 'ERASMUS+' Project 'VR-Intense' at Paderborn University
Between Learning and Behaviour Change IDTX Session Asks are You Training Passive Recipients or Causal Agents?
Virtual Reality in Higher Education Go-ahead Given for the 'ERASMUS+' Project 'VR-Intense' at Paderborn University
Between Learning and Behaviour Change IDTX Session Asks are You Training Passive Recipients or Causal Agents?
Virtual Reality in Higher Education Go-ahead Given for the 'ERASMUS+' Project 'VR-Intense' at Paderborn University
Between Learning and Behaviour Change IDTX Session Asks are You Training Passive Recipients or Causal Agents?
Virtual Reality in Higher Education Go-ahead Given for the 'ERASMUS+' Project 'VR-Intense' at Paderborn University
Between Learning and Behaviour Change IDTX Session Asks are You Training Passive Recipients or Causal Agents?
Virtual Reality in Higher Education Go-ahead Given for the 'ERASMUS+' Project 'VR-Intense' at Paderborn University
Between Learning and Behaviour Change IDTX Session Asks are You Training Passive Recipients or Causal Agents?
Virtual Reality in Higher Education Go-ahead Given for the 'ERASMUS+' Project 'VR-Intense' at Paderborn University
Making Artificial Intelligence a Reality Wokingham (UK), September 2016 - Volume has established one of the UK’s first "Centres of Excellence" for artificial intelligence, machine learning ...
Theory and Innovation at World of Learning Birmingham (UK), September 2016 - Sharing expertise at the internationally renowned World of Learning Conference, taking place 19-20 October 2016 at ...
Webinar Highlights Business Case for eLearning Games Plymouth (UK), September 2016 - Serious results with serious fun: The business case for eLearning games is being hosted by award-winning eLearning ...
Nine out of Ten Organisations Plan to Use Virtual Reality ... Cirencester (UK), August 2016 - The UK's largest study into the use of virtual reality (VR) in learning, published by Kallidus, shows VR has captured ...
Learning Impact Improves When L&D Work with Business London (UK), June 2016 - A report by Towards Maturity and sponsored by LEO shows that L&D leaders are more able to demonstrate the value of learning ...