Fort Lauderdale, FLA (USA), February 2023 - EdisonLearning, a longtime innovator in public education and leading provider of digital learning solutions for students in grades K -12, is bringing online learning to life with the addition of an interactive games curriculum to its comprehensive online and blended learning content.
"From experience gained throughout our history, we are well aware that one-size does not fit all when it comes to learning styles," said Thom Jackson, EdisonLearning President and CEO. "We know that students need to be challenged, motivated, and enjoy learning. With our new Game Learning curriculum, EdisonLearning will be able to meet the needs of students where they are and deliver the education they deserve."
EdisonLearning is partnering with Game Learning to provide schools and PK-8 students educational video games in Math, Science, English, and History. The Game Learning games are available to match individual student's learning preferences (auditory, visual, and kinesthetic) and capabilities.
Play styles of the games include real-time strategy, role playing, turn-based strategy, and life simulation. The variety of game styles and games keeps students challenged and entertained.
The entire Game Learning curriculum is available for use on desktops or tablets and does not require a high-speed connection. They are designed to be used in the classroom, at home, during after-school programs, and even on the go.
"Our games use a variety of play styles to maximize online learning engagement. Because our games feel like real games, instead of online textbooks, students engage more deeply while developing a love of learning. This lays the foundation for lifelong learning," said Matt Massman, Game Learning Founder and CEO.
Game Learning games meet more than 1000 unique Educational Standards and exceed 500 Learning Objectives. Learning content is presented within each educational video game. Games are built so that play time is broken into 10-minute increments, adding up to four hours in total length. The interval structure ensures that students are truly engaging with the game - and they’re learning rather than racing through it.
"EdisonLearning has always sought ways to incorporate new instruments of learning to engage and motivate current and future generations of young people," said Mr. Jackson. "Game-based learning upgrades a student's capacity to learn new ideas, different concepts, and retain them - and most of all, make learning fun."
EdisonLearning is accredited as a Learning Service Provider by the Middle States Association Commission on Elementary and Secondary Schools (MSA- CESS). The company is a leading educational services provider that brings together best practices in instruction and has developed over three decades of supporting schools with blended solutions designed by educators to meet students where they are - and deliver the education they need and deserve.
Furthermore, EdisonLearning is the largest minority-owned education services company in the United States and is certified by the National Minority Supplier Development Council as a bona fide Minority Business Enterprise (MBE).
The company's comprehensive content, resources, and support include
- 150+ full eCourses in core and elective subjects
- career, technical education, and social-emotional learning
- actionable learning analytics dashboards and blockchain-enabled micro-credentials
- instructional services for teachers and advisors who provide personalized student support.
The guiding purpose behind all of EdisonLearning's work is to ensure equitable access and opportunity for each and every learner.