Themen
Create eLearning Uses its LMS to Raise Funds
Glasgow (SCL), February 2016 - To support the UK Sepsis Trust, the new-generation learning-management system (LMS) producer Create eLearning is giving a copy of its platform to winners of its quarterly prize draws. The platform that Create eLearning is donating includes a fully implemented eLearning solution and a custom-designed Oculus Rift training pack. The whole system is worth £25,000, but the winners receive all of this completely free of charge. » MORE
IMC Provider for US Agencies
Saarbrücken (GER), February 2016 - In December 2015, the U.S. government's General Services Administration (GSA) added the IMC learning-management system to its list of approved products. Consequently, U.S. government agencies can now acquire the system. » MORE
LearnUpon Announces Microsoft Azure Integration
Dublin (IR), February 2016 - LearnUpon, the world's fastest growing learning-management system, has announced a new integration with Microsoft Azure. LearnUpon customers can now use Microsoft Azure Active Directory (AD) to manage user access and enable single sign-on (SSO). The integration will make it even easier for learners to access and use their LMS securely, and admins can enjoy a simple step-by-step user interface to configure the integration with Azure AD. » MORE
Create eLearning Unveils Its Unconventional LMS
Glasgow (UK), February 2016 - The LMS from Create eLearning is a hybrid platform that caters for coaching, mentoring, online, and face-to-face training and learning. Moreover, users can configure it to deliver learning materials anywhere in the world, in any language, and on any delivery device. » MORE
Mobile Edge Computing Solution for Outdoor Environments
San Jose, CA / Yokneam, IL (USA), February 2016 - ADLINK Technology, Inc., a global provider of cloud-based services, intelligent gateways, and embedded building blocks for edge devices that enable the Internet of Things (IoT), and Saguna, the mobile-edge-computing (MEC) pioneer making mobile broadband faster, simpler and more economical, have announced a joint MEC solution designed for d eployments in harsh outdoor environments. » MORE
ZAVANGO Wins Learning-Industry Accolades
Montréal (CA) / The Hague (NL), February 2016 - ZAVANGO Corporation, a leader in modern learning technology, has won two coveted Brandon Hall Group awards for their Engage Platform. The focus for these awards was Zavango's interactive video, video assessment, and video analytics technology. The company was awarded a silver with its customer Online Trading Academy and another bronze award for Best Advance in Unique Learning Technology-Ž. » MORE
Raptivity Unveils Engagement Analytics
Puna (IN), February 2016 - Raptivity, an eLearning interactivity-builder software application from Harbinger Knowledge Products, has unveiled a futuristic demonstration of engagement analytics. Engagement analytics provides eLearning developers and administrators with sophisticated insights into what's working and what's not working with their interactive content by means of a user-friendly dashboard and deep-reaching analytical software. » MORE
IMC successfully attains the ISO 27001 certification
Saarbrücken (GER), February 2016 - ISO 27001 offers companies a systematic, structured approach to better safeguard the privacy and integrity of their data and increase the availability of their IT systems. In order to fulfil ISO 27001 requirements, IMC AG prepared for about a year by implementing a number of different organisational and technical measures. » MORE
Learning Technologies Group Acquires Rustici Software
Brighton (UK), February 2016 - Learning Technologies Group plc (LTG), a publicly listed learning-technologies agency, has acquired the entire share capital of Rustici Software, a global market leader in eLearning standards conformance. » MORE
Learnings on Game-Based Learning
Vienna (A), February 2016 - (by Jochen Kranzer, ovos GmbH) Serious games are mostly digital games that go beyond pure entertainment. They transport serious content that is, if done well, integrated seamlessly into the game's mechanics and workings. This medium allows the player to engage with the content while following the rules and task of the game. The simple formula "game goal" = "learning goal" leads to a merging of the players' intentions and provides a motivating learning experience in the flow of game play. » MORE