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Free E-Book Presents an Instruction Manual on Gamification

Saarbrücken (GER), February 2017 - Possibly the greatest gift that training managers can give to their learners is engaging training content. The rendering of game-design elements such as points and ranking leader boards in a non-gaming context is nothing new. In this context, experts readily use the term "gamification". It is, however, only in the last few years that the topic has developed into one of the top trending themes in the world of work; this has been driven by digitisation and further developments associated with it such as mobile and social learning.  

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