Themen
Report to Help Businesses "Revolutionise" L&D Programmes
Ilkley (UK), September 2021 - Following the success of their first L&D report in their three-part series, digital learning provider Virtual College has now released the second report, "The Importance of Investing in Your Learners". Exploring a question that every business is asking - How much time and effort do we need to invest into our learning programmes? - this report offers guidance and insight into why businesses must embrace this investment and how they can go about it.
» MORENew eBook on the Topic of Live Distance Learning
London (UK), September 2021 - The new eBook from CrossKnowledge discusses how learning professionals can seize the opportunity to reinvent their profession to create proximity and presence - at a distance.
» MOREReport on How to Create Training for the Learner
Ilkley (UK), June 2021 - A lot has changed in the world of learning and development in the last year, namely the big move to digital learning, which many businesses had to undertake to ensure that their training could be carried out in remote settings. Another significant change, though, is how learners want to learn. They have been introduced to a new way of working and have been given more freedom and flexibility with their time, both of which seem to have had a significant effect on how they want to learn.
» MORELEO Learning Releases New Guide to Blended Learning Design
Brigthon (UK), June 2021 - LEO Learning’s latest thought leadership ebook explores best practices around blended learning design. The new publication of one of the market leaders in global learning strategy, content, and technology delves into the intricacies and best practices of blended learning design and how this has changed since mass remote working began.
» MOREOpen LMS Launches Latest Edition of E-Learn Magazine
Indianapolis, IN (USA), May 2021 - Open LMS has launched the latest quarterly edition of E-Learn Magazine, the thought leadership initiative that offers the latest insights, research, and best practices from educators and industry experts globally. Published by one of the world's largest open source LMS providers, the online digital magazine for the education community, contains diverse insights, perspectives, expert analysis, research, and best practices from top-level practitioners in education and training. It brings together the most relevant articles and research surrounding digital learning content today.
» MOREEmpathy for the Workforce and Workplace eBook
Saratoga Springs, NY (USA), April 2021 - Elliott Masie and Telly Leung, in partnership with the Learning COLLABORATIVE, published an eBook in March 2021 as a real-time collection of perspectives, frustrations, aspirations, and predictions about empathy from learning and business colleagues.
» MORE77 Percent of Organizations Rate Their LMS Favorably
Brighton (UK), April 2021 - Totara, a leading provider of enterprise learning, engagement, and performance management technology has announced the results of its Learning Systems Pulse Survey. The research was commissioned by Totara and conducted by Training Industry, Inc. online and through email invitations from mid-December 2020 through early February 2021. The survey took the pulse of a cross section of 270 US HR leaders, training managers, and IT managers.
» MOREDiscover Culturally Aware Best Practices for Global eLearning
Brighton (UK), April 2021 - "How to Create Culturally Aware eLearning for Global Audiences" examines the planning requirements of scaling courses to global audiences and the many localization challenges involved.
» MORELEO Learning Releases New Guide on the Future of L&D
Brighton (UK), March 2021 - LEO Learning has released its latest thought leadership eBook, which details the impact of the COVID-19 pandemic on the L&D industry and what we can expect from the future.
» MORENot Playing Around - Gamification of Workplace Learning
Pune (IN), March 2021 - This exclusive Brandon Hall eBook, entitled "Not Playing Around - Gamification for Workplace Learning", explores what gamification in workplace learning is all about and why and how it works. Gamification is steadily transitioning from a buzzword to a media format and a practice that should exist in every team that is responsible for workplace learning. It has, in slightly over a decade, transformed learning initiatives and has displayed the potential to increase the impact of learning.
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