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Digital Escape Rooms - or How Learners Allow Themselves to Be "Enchained" Voluntarily

Raphaela GassmannMunich/Karlsruhe, May 2024 - How can learners become fully involved in an eLearning context? Video games show the way: Through immersive experiences, they captivate players and allow them to immerse themselves in topics and content. Digital escape rooms offer such a learning solution with an immersive learning experience. Raphaela Gassmann from Fischer, Knoblauch & Co will present the practical example of the Miele Escape Room in her presentation Digital Escape Rooms - or How Learners Allow Themselves to Be "Enchained" Voluntarily.

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