Themen

Resetting Education

EU Digital Education Action Plan Announced

Brussels (B), October 2020 - The Digital Education Action Plan (2021-2027) outlines the European Commission's vision for high-quality, inclusive, and accessible digital education in Europe. It is a call to action for stronger cooperation at the European level to learn from the COVID-19 crisis, during which technology is being used at a scale never seen before in education and training and to make education and training systems fit for the digital age.

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"Enhance"

Prestigious Grant from the European Commission

Milan (I), July 2020 - "ENHANCE - European Universities of Technology Alliance" - will receive funding from the European Commission to strategically develop its cooperation. The alliance, of which TU Berlin is the speaker, is one of the organisations in the second call of the European University Initiative to be awarded five million euros over the coming three years.

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UNESCO Call

Joint Statement on the Use of OER in the Covid-19 Response

Paris (F), May 2020 - In response to the massive disruption of education due to the Covid-19 pandemic affecting 1.57 billion learners in 191 countries, UNESCO has issued a Call to support learning and knowledge sharing through Open Educational Resources (OER) worldwide.

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Leap Motion Hand Tracking

Industrial Production Planning and Review in Virtual Reality

Karlsruhe (GER)/ Prague (CZ) / Los Angeles, CA (USA), October 2019 - VRgineers, a leading developer and manufacturer of enterprise-grade VR solutions, and R3DT, a VR software provider for virtual prototyping, have announced a partnership that will enable the two companies to deliver a convenient hardware and software package for industrial engineers who need to plan for and review their production processes. 

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Teaching Language

ELearning in German Prisons

Lustmühle (CH), November 2017 - Language is a vital part of human life. Not only do language skills allow people to get involved with their community, but they are also necessary for engaging with educational programmes and vocational-training schemes. Thus, it should come as no surprise that a large part of the prison population in countries like Germany is comprised of young immigrants and unaccompanied child refugees. Poor language and social skills often leave members of these groups with few prospects within German society.

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Supported through Donation

Facilitating Refugees’ Access to Language Training

Munich (GER), September 2017 - Speexx, a global specialist in online corporate language training, is supporting NetHope’s Project Reconnect with a donation of Speexx language courses for refugee users, valued at €30,000. Project Reconnect aims to help refugees in Germany rebuild their lives by facilitating access to education and information resources on the web. 

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Ready to Start

EUROSTARS Fund IMPACHS Project

Copenhagen (DK), July 2017 - IMPACHS, which stands for IMProving Availability and Cost-effectiveness of Mental Healthcare for Schizophrenia through mHealth, is a research project funded by Eureka/Eurostars and the Innovation Fund in Demark. Its task is to design, develop, and provide clinical evidence for the use of smartphone-based intervention technology, with the goal of improviming availability and cost-effectiveness of mental healthcare for outpatients diagnosed with schizophrenia. 

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Last Chance

Final Call for Global MOOC Survey

Global MOOC SurveyHeerlen (NL), April 2017 - The first Global Survey on the Quality of MOOCs is coming to an end: Several hundred people have already contributed, but all opinions are needed. Therefore, the MOOQ Alliance kindly requests all MOOC learners, designers, and facilitators to complete the Global MOOC Survey today. 

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Next-Lab Project

The Continuation of the Go-Lab Success Story

Saarbrücken (GER), February 2017 - Within the framework of the Go-Lab project, which started in November 2012 and ended in October 2016, a web portal for online laboratories and learning applications was developed to promote inquiry-based science teaching and learning in schools in fifteen European countries. The project targeted students aged from 10 to 18 and aimed to wake their interest in STEM (Science, Technology, Engineering, Mathematics) subjects, inspire them to learn, and motivate them to start a scientific career in the future. 

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IRETETH, Greece

Digital Skills for Employability and Social Inclusion

Olivier HeidmannThessaly (GR), November 2016 - Olivier Heidmann is lead developer and designer in serious-games projects, responsible for designing and creating virtual experiment demonstrators at the Institute for Research and Technology Thessaly (IRETETH), Greece. He has a Master’s Degree in Parallel Computing from the Louis Pasteur University in Strasbourg, France and has taught computer science, mathematics, and management for seven years to students ranging from fourteen years of age to adults. Since 2004, he has participated in more than a dozen EC-funded projects, using ICT and web-based solutions to enhance teaching and learning methodologies and tools. At OEB 2016 he will speak about "Serious Games for Developing Digital Skills for Emplyment" in the session "Digital Skills for Unemployed Youth" on Thursday, 1 December 2016 from 12:00 to 13:15.

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