Themen

Skills Training to Children

5app Announces New Partnership with DEfactoED

London (UK), June 2024 - 5app is thrilled to announce its partnership with digital education provider DEfactoED. DEfactoED specialises in delivering 21st century skills training to children and teenagers - primarily in India and the rest of Asia. When DEfactoED first started focusing on schools in India, very few organisations were looking to equip young Indian people with vital skills and knowledge, such as AI, cybersecurity, Net Zero, and digital literacy.

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Strategic Partnership

Reducing Teacher Workload with AI

Raleigh, NC (USA), March 2024 - Open LMS, a leading global provider of open source learning management systems, is thrilled to announce its partnership with TeacherMatic, the AI platform designed by educators for educators. This collaboration combines Open LMS's expertise in open source LMS platforms with TeacherMatic's cutting-edge educational technologies to offer unparalleled learning experiences.

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Survey

Half of High School Students Already Use AI Tools

Iowa City, IA (USA), December 2023 - Roughly half of high school students queried report using popular AI tools, according to a new report released by ACT, the nonprofit organization that administers the college readiness exam. Students who do not use the tools seem to be more skeptical of the technology.

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1EdTech® Foundation

Learn and Work Ecosystem Library Announces New Collaboration

Indianapolis, IN (USA), August 2023 - The Learn and Work Ecosystem Library is pleased to announce a new collaboration with the 1EdTech® Foundation and its affiliated partner, the 1EdTech® Consortium. The Library will provide information resources to 1EdTech's nearly 900 members, including school districts, colleges and universities, employers, government, tech vendors, and others.

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Video Games

EdisonLearning Adds Game Learning to Its Blended Learning Content

Fort Lauderdale, FLA (USA), February 2023 - EdisonLearning, a longtime innovator in public education and leading provider of digital learning solutions for students in grades K -12, is bringing online learning to life with the addition of an interactive games curriculum to its comprehensive online and blended learning content.

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Literacy Skills

Lexia Aspire Professional Learning - Reading to Learn

Gateshead (UK), January 2023 - While literacy is a cornerstone of success across all subjects, many upper elementary and middle school students lack the literacy skills they need to learn effectively. In fact, the most recent 2022 NAEP results indicate that 69% of students aren't reading at a proficient level in grade 8, and 67% of students are below proficiency in reading levels in grade 4. To help educators accelerate literacy skills in all learning among students in grades 4-8, Lexia, a Cambium Learning Group company, has introduced Lexia Aspire™ Professional Learning.

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UNESCO Chief of Education

"Global Education Must Transform Itself to Address the Climate Crisis"

Alexander LeichtNew York, NY (USA), May 2022 - On any given day, over one billion children head to school. The United Nations has called climate change the biggest threat modern humans have ever faced. Climate education for all students is a crucial strategy in tackling our environmental crisis. So what's been done with curriculum in global school systems so far?

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ICDE

Call for Support for Ukraine’s Optima School

Oslo (NO), March 2022 - International Council for Open and Distance Education (ICDE) member Optima School is the first and the largest distance learning school in Ukraine (K12). In coordination with Ukrainian educational authorities, Optima is providing the educational package "With optimism in the heart" to every Ukrainian family free of charge to support continuity in education.  

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Computer Games in the Classroom

Educational Success Depends on the Teacher

Prof. Dr. Dr. Kai KasparCologne (GER), March 2022 - A study published in the British Journal of Educational Technology shows that future teachers see educational potential in computer games, and that teacher training should therefore address their potential in the classroom. The results, by a research team at the University of Cologne, show that future teachers increasingly want to use computer games in the classroom.

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